mat_specular 0 tf2. I use it because I like the austrailiums better that way. mat_specular 0 tf2

 
 I use it because I like the austrailiums better that waymat_specular 0 tf2 Put "+r_rimlight 0" (with the quotation marks) in your launch options

Jun 27, 2021. 2Ghz. Rhapsody's Performance Config is a project intended to supercede Chris' dx9frames config, and be superior in every way. High End PC: Use 'Very High'. The major changes include: Fixed Strange war paint weapons not including the Strange attribute in their name. //mat_specular 1 //mat_phong 1 //r_rimlight 0 //mat_colorcorrection 1 //mat_bumpmap 1 //mat_hdr_level 2 //mat_motion_blur_enabled 0 //mat_motion_blur_forward_enabled 0 //0This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. SEOwned - Fully featured cheat. 2. mat_specular 1 or 0 i believe Reply. 1 mat_bumpmap 0 mat_clipz 0 mat_filterlightmaps 0 mat_filtertextures 0 mat_mipmaptextures 0 mat_softwarelighting 1 mat_specular 0 mat_picmip 2 mat_parallaxmap 0 //r commands r_fastzreject -1 r_threaded_particles 1. 0 coins. Can we PLEASE bring back r/NameMyTF2Weapon so that I can stop having to see it?7 Frags – +. To build your cubemaps, open the console with TF2 open and fire in the following commands one after the after:-mat_specular 0-map <mapname>(Load your map)-buildcubemaps-mat_specular 1-disconnect-map <mapname>(Load a different level; clears texture cache)-map <mapname>(Load you map again)Go to tf2 r/tf2 • by. -map <mapname> (Load your map) -buildcubemaps. mat_reducefillrate 1: mat_reduceparticles 1: mat_specular 1 // Controls specularity. Subscribe. Team Fortress 2 > Discussioni generali > Dettagli della discussione. Collection for pyro related Gmod stuff. Glitched reflectiona is an effect of rendering an model with custom reflections , first time. Having problems with mat_specular 1/0 Okay, so one day I was messing around with dx levels and when I was done, some annoying things happened. I've lowered my texture and model details and a bunch of other video settings quite low. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. ; scale fits the texture into the material the given number of times. mat_phong 0 — очень важная команда, убирает назойливый блеск с моделей, благодаря чему игра выглядит гораздо красивее Команды для настройки текстур: mat_picmip -10 — максимальная детализация моделей mp_usehwmmodels 1 —. mat_phong 0 & mat_specular 0. wikipedia. #6. and ive seen that in other games that are related to source (gmod, tf2). Maybe i from 2020, but if someone still lookin for an anwser, then here it is. type buildcubemaps in console 4. // Occurs due to the transformative property of a bone being asked to setup later on when cl_SetupAllBones is at 0. A: Enter "mat_specular 0" into the console before entering buildcubemaps. • 2 yr. Cat: The map has no cubemap. Reply More posts you may like. Open menu Open navigation Go to Reddit Home. #7. // This is a compilation of the best configs for the source engine (mainly tf2) and can affect l4d, portal 2 and dota 2 as well, giving a boost to your fps in-game. The cel-shaded art style lends itself well to all manner of video hardware, from relatively budget GPUs to the ultra high-end. mat_specular "0" // 0 Specularity on objects. ragdoll_sleepaftertime 0. budget_show_history 0 //turn history graph off and on. Enter 'mat_specular 1' in the console Enter 'mat_bumpmap. Click properties and go to local files. Build your map as per normal and then start TF2. If you see purple textures you must type mat_specular 0 in the console. well mat_phong is made redundant in dx level 81, so i recommend you use 81 if you have bad lag. This is important so that the client doesn't start using invalid commands for the GPU and other bad things, such as invalid resolutions. . There are 2 ways to fix this. . m_rawinput 1 // Turn on raw mouse input. **If you have problems with textures being solid colours try "mat_specular 0/1"(replace 0. Unlike in TF2, you don't have to build cubemaps 'for. turn it back to the way the game usually runs and it should look better. Inspired by the eponymous crates from Team Fortress 2 by Valve Software. Team Fortress 2 > Guides > Green_bannana's Guides . cfg at. because this is map is so damn good that you somehow managed to make one of the worst maps in TF2 into a truly incredible one! Really wish there was a server running this. org], if you are interested. mat_specular "0" // Set to 0 if you use mat_dxlevel 81, or else black briefcases in ctf_* maps, fix 404'd --specular highlighting. tf's [(better) Idle. >> Credits go to the Original Author(s) of this Map. Setting this to 0 will make ubers I set mat_phong to 0 and mat_specular to 1, and it gives me the all-gold aussie, which is exactly the opposite of what Star_ says in the video linked there. Uninstall TF2 and download TF2 again. I have this on my set launch options "-dxlevel 95 -sw -noborder -w 1600 -h 900 -console -novid -useforcedmparms -noforcemaccel -noforcemspd" Which makes my australums look silver, I want my weapons to look all gold, the ugly gold, so I went into the command prompt in-game and put "mat_phong 0, mat_specular 1, mat_bumpmap 1". KONAN Sep 22, 2017 @ 8:12am. TF2 is an old game, just setting everything to low in settings and some extra tweaks in an autoexec is enough, especially with a good rig. mat_reducefillrate 1 mat_reduceparticles 1 //mat_specular 0 // Controls specularity. Team Fortress 2 PC . Cl_playerspraydisable 0. mat_specular 0 // Controls specularity. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. Unfortunately I don't know how to undo this? Important detail. Props are good as far as I see #4. Coins. Sports. 5] Team Fortress 2 Hacks. funkes lightwarp. #13. Shiny solution: mat_phong 1;mat_specular. #2. cl_ragdoll_fade_time 0. Make a . puur Sep 15, 2016 @ 10:42am. 0:-First Release. Includes: koth_suijin. I can set mat_phong to 69 but nothing will change unless I had it on 0 before. #12. Team Fortress 2. Getting an extra 5 fps from disabling some random material effect only serves to. Have you tried mat_specular 0? It also helps if a map has missing textures but you have the required games. mat_colcorrection_disableentities 1 mat_disable_bloom 1. quote • multi-quote • link. KONAN Sep 22, 2017 @ 8:12am. Making Team Fortress 2 faster since 2014. ive found if you have mat_specular 1 ( cubemaps on ) whilst building cubemaps it wont save them into the bsp so before doing buildcubemaps set mat_specular 0 then build. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. mat_specular 0 buildcubemaps mat_specular 1 Something was overwritten. Medium End PC: Use 'High'. However, the non-gold bits on the Rocket Launcher also have a gold sheen. 837K subscribers in the tf2 community. This collection will be added to, over time. Does mat_filtertextures 0 increase fps? I dont have a powerfull pc so used a low graphic config, and with it there was mat_filtertextures 0 which made the game a mincrafty look which i didn't like, so do i keep it as it is or change it? It won't really do much to improve performance. Premium Powerups Explore Gaming. Try putting mat_specular 0 at the very bottom of your autoexec. Otherwise try adding cubemaps and building them if you haven't. On graphics hardware that supports 2. but there is a cvar mat_specular_something which disables reflections "mat_specular 0" disables. A Team Fortress 2 (TF2) Mod in the Packs category, submitted by [N-Cognito] and Gearworks. 25 mat_specular 0 mat_bumpmap 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0. I packed all the textures inside every map but you need to manually update your SFM in order to fill the rest of textures those maps need, there are a bunch of tutorials on YT about how to manually update. ago. just having high models/textures with phong/bumpmaps on with 1-2 worldlights gets you pretty solid visual quality without a massive hit to frames. That being said, I have a seriously hard time believing that mat_specular (which, for the record, is intended for debugging) could have any measurable impact on. People liked the highlights on the weapons, this command removes them. This command will disable reflections. The mat_phong setting enables or disables Phong shading. Fixed ground texture incompatibility with mat_specular 0 Fixed clipping issues Rewrote HUD file to not conflict with custom HUDs Festivized the middle. KONAN Sep 22, 2017 @ 8:12am. Mat_phong 0; mat_bumpmap 0; mat_specular 0 #9 < > Showing 1-9 of 9 comments . mat_specular 0 fixed it for the most part, but not completely. 0 and CW 2. -Teddy. All gists Back to GitHub Back to GitHubshoober420 changed the title [TF2] mat_bumpmap "0" causes black polygon corruption [Linux] [TF2] mat_bumpmap "0" causes black polygon corruption Nov 20, 2020. Shiny solution: mat_phong 1;mat_specular 1;mat_bumpmap 1. For example, when you run SRCDS it's. cfg. 809 since it was added on 2018-08-10. GmanluigiYT • 2 yr. cfg so you don't have to go through he VPKs and change things. If you see missing textures in your reflections, that will get captured when you build cubemaps. Nukey May 20, 2013 @ 7:44am. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 1 // MAKES UBER SHINY. A value of -1 uses the default for your system, a value of 0 uses synchronous single thread, 1 uses queued single threaded mode, and value of 2 uses multi-threaded mode. mat_hdr_level "0" // Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. Setting this to 0 will make ubersThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Try mat specular 1 or mat specular 0 Reply. count of rendered Shadow [TF2-VideoConfigMenu: 0=min 32=High]. "mat_specular 1" for prop shine "mat_specular 0. After nine years in development, hopefully it was worth the wait. its thought to be a showcase map, not for competetive gameplay. mat_phong 0 Fix Pack. 0 . Just be aware that while disabling phong shading (mat_phong 0) does increase the cell-shaded 'cartoony' looks of classes that has its charm, it breaks certain things - Australium weapons look like entirely made of brass, the frozen corpses of Spy. "mat_queue_mode [-1,0,1,2] - This setting determines the threading mode the material system uses. Mar 6th, 2020. The mat_specular command disables any reflections that are already present so that they don't interfere with the new reflections that are being built. Because of a bug in VBSP, the skyboxes in Team Fortress 2 can't be used as the default cubemap, and therefore the engine falls back to the missing texture pink checkerboard texture. @Lak3 - Doing what Spook didn't, developing and maintaining this. The rim exponent defines the "tightness" of the highlight. Делюсь самой нужной информацией,. The major changes include:. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. For some reason, even if they're already built in/by TF2, they don't seem to work on SFM. TF2 Config. Link. mat_specular 0. ReverendV92. This c. Description. it resets the game to factory install. cfg open up a word processing program such as Microsoft Word for Windows or TextEdit for Mac and paste the config in the word document. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. Lana (Dylana) Mar 2, 2014 @ 5:35am. mastercoms. cl_ejectbrass 0 // def. Many users report performance increases on multi-core systems when setting. engine_no_focus_sleep 0 // When at 0, fps will not lower when alt tabbed, default value is 50. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-gameTeam Fortress 2. Of course, this loadout is possible to set up in the game. posted about 4 years ago. Team Fortress 2. Note: Your game will reload. Nov 9, 2021 @ 12:41pm. After that you add a launch option called "exec autoexec" or "exec autoexec. Sports. Try it after mat_phong 0 Here is how it would look: 4. #8. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This will be my last port of the year. Wouldn't use it if fps is a big concern to you. mat_specular 0 fixes the "australium knife look like big solid gold pieces of shit" problem. 5 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 1 r_3dsky 0 r_ambientboost 0 r_ambientfactor 0 r_ambientmin 0 r_avglight 0GMod Maps. Setting this to 0 will make ubers non-shiny, and will remove some specular effects from in-game entities which support it. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007…Team Fortress 2. Included:. If you aren't in DX8 try that, it might help. The only thing I can think of is r_rimlight, but it's a cheat command. posted about 9 years ago. Are you sure this will help? i have a bad computer. cfg in cfg folder and type in mat_specular 0 1. Unfortunately I don't know how to undo this? Important detail. Edit: Enabling mat_specular didn't work either. mat_specular "0" mat_fastspecular "0" mat_compressedtextures "1" mat_picmip "2" mat_filtertextures "1" mat_mipmaptextures "0" r_renderoverlayfragment "0"Mostly, if not completely unused in TF2. Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit more cartoony, somewhat like the original TF2 trailers. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. 449 seconds 92. All Discussions. . Ok before I get started I am on a low spec PC. but there is a cvar mat_specular_something which disables reflections. ORG REUPLOAD. This guide provides methods used to improve TF2's performance by reducing visual features like extra lighting, ragdolls and decals. Can i use this a for a certain tf2 freak Aurifex Apr 11, 2017 @ 2:56pm Nice posing, wish i. Garry's Mod > General Discussion > Topic Details. ago. Use the 'Create Server' feature and load your map. Glad I could help! :-) r/tf2. I'm asking what happens when you type mat_specular 0 in the console and if the uber is shiny or not, also masterconfig is easy to install, you just need to put the thing you install into. trust me, it works. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007…mat_reduceparticles "1" mat_specular "0" // Controls specularity. Includes:. The last time the settings of jayhyunpae were on 2018-08-10. In worst scenario: 1. mat_specular has no significant difference. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 // Controls specularity. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale. mat_phong 0, mat_specular 0, mat_bumpmap 0Nov 9, 2021 @ 12:41pm. Ye, it does look like the 2006 trailer, but i don't understand why people say it looks like old tf2. buildcubemaps. Visit the tf2 settings page to view more Team Fortress 2 settings like jayhyunpae or visit. Go to the Config folder. An update to Team Fortress 2 has been released. mat_phong 1. You'll have to restart SFM afterwards, as the Primary Viewport will become glitched. Suijin Map Fix for SFM Workshop, note that this is only the bsp file, i have included textures/models required to run the map, but there may be missing files with it. Search titles only By: Search Advanced search…Offline. S 2. If the owner wants me to take this down I will. Points: 96, Level: 1. r_shadowmaxrendered "0" // def. mat_specular 0 // Controls specularity. mat_motion_blur_enabled 0thanks, I only needed the specular and rim lighting ones i dont want to turn mat_phong off cause I dont like the look of mvm stuff and aussies when it's turned off. I want to know how much fps would decrease if I change my config mat_specular and bumpmap into 1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Tf2 is stuck on fake version of mat_phong 0 . wonderland. I had problems porting Rumford, I'll try to fix it when I come back. I wonder if things will be better in Source 2 after some fans finally finish that fanmade tf2 game but in source 2. I tried running mat_phong 0 and mat_bumpmap 1 and they look normal. posted about 9 years ago. © Valve Corporation. I use config cause of my poor laptop. 515 fps variability I would like to thank the OP for making this otherwise I wouldn't be able to get a decent minimum fps, and I hope some of my results help people find out what settings they want to use. #footer_privacy_policy | #footer. 85 ratings. I say thankfully because I really don't want to have to enable it if at all possible, as I much prefer the look of the game without it . Quick PSA - remember how mat_phong 0 used to break australiums, turning them into an ugly yellow block? For some reason it stopped doing that. EVGA GTX 570 | Q6600 @ 3. My PC specs are: 8 gb 2666 Mhz Ram, gtx 1050 ti 4 gb, full hd 1920 1080 rersolution, 120hz monitor,intel core i7-8750H pana la 4. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. 0. A higher exponent results in a smaller, tighter highlight while a lower exponent results in a broader flatter one. txt file. cfg -nosound -noipx -novid -nopreload -nojoy -sw -width 640 -height 480 +connect "your ip" +exec autojoin. It has many commands explained. 10 GHz. Originally posted by 「 VOICE_ENABLE 0 」: it depends entirely on your cpu, i prefer mat_phong 0 for the looks. Premium Powerups . . TAKE THAT! blink_duration 0 //How many seconds an eye blink will last. "In this video, I will give you some commands to improve your fps in tf2. mat_specular 0 // Controls specularity. cfg. puur Sep 15, 2016 @ 10:42am. . Here is Idle. Bump, normal-mapped, or specular (reflective) materials. 0002. g_ragdoll_lvfadespeed 0. However, that came a long with some unwanted side effects, which is, some items that are normally "shiny" just look really glitchy and strange (orange and mottled) Examples: This is what the corpse of a spy-cicle backstab looks like with mat_specular 1. Models in this game have 3 levels of detail (or LODs), from most to least detailed: lod 0, lod 1, and lod 2. Are you sure this will help? i have a bad computer. Improves the bots from MVM in many ways! -Adds bodygroups to the bots, just like the human players have. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. "mat_fullbright" = "1" ( def. 3 Frags – +. ago. Lower your resolution a bit and you should see a tremendous increase in performance. 0 compatibility (despite them using a custom VM entity). You may see a small FPS gainStartup Code (s) +exec idle. One has to use the mat_specular variable instead, suffering from the delay caused by doing it for real. Included: Sniper's hitman's heatmaker Sniper's cleaner's carbine. Putting those 2 commands together makes gold look like wood. If the floor brightness becomes a problem, type 'mat_specular 0' into the console. Steam Workshop: Garry's Mod. 801K subscribers in the tf2 community. 022000 m_pitch 0. quote • multi-quote • link. It's not a launch option. Explore Gaming. cfg". This makes it glaringly obvious when the cubemaps have not been built and complicates building the cubemaps by requiring specular reflections disabled ( mat. Restart SFM after this. Enhanced TF2 MVM Bot Models (Gmod) Created by NeoDement. Join. // The Credits mainly goes to the creators (in descending order scroll wise and ascending order importance wise) m0re, Quantum, Chris and irrelevant and yet most. However once I build my cubemaps and reload the map they render normally. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007…For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Question about some console commands. Specifically props and world items, as well as models of characters. ago. ". You have to re-build the cubemaps. mat_specular and mat_bumpmap both set to 0. try mat_specular 1. mat_specular 1 mat_phong 0 mat_bumpmap 1 cl_showfps 1 fps_max 150 // Low cap to avoid overheating issues in laptops cl_smooth 0 //tiny fps gain from non-smoothed movement rate 50000 net_splitrate 1 // Do not split multiple packets for bad PCs that cannot handle the extra load mat_antialias 0 //Might cause a bug with mumble overlay 1. If you play in 1366 by 768 then change it to -w 1366 -h 768. mat_specular 1 - makes shiny things shine. cl_allowdownload 1 //Client downloads customization files. On newer graphics chips with longer pixel shaders, Source includes specular contributions with Fresnel terms as well as more custom effects. This collection will be added to, over time. It should be, I have the most shittiest graphics for TF2, and I'm still playing on 95. mat_specular 0 mat_trilinear 0 If you're not sure what CPU you have open control panel, go to system and security, then. Pay attention to the Spirit of Giving badge and the Professor Speks glasses. This rendition of the Scout's Mom as a robot was made for the 'Robotic Boogaloo' update for TF2. ago. bloodspray //blood. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. Go to tf/cfg, create autoexec. (make sure mat_specular is set to 1) my discord server [discord. AutoModerator. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 // Controls specularity. valvesoftware. 34 votes, 28 comments. mat_specular [0,1] - If set to 1, uses specular lighting. Putting those 2 commands together makes gold look like wood. though robot pyro could. See full list on developer. mat_specular 1, mat_trilinear 0, shadows off 2639 frames 28. mat_bumpmap 0 . mat_specular 1. Thankfully, mat_phong 1 doesn't help. R_rimlight 0, mat_specular 0 That does the same as Phong without obliterating Aussies. You could also try no phong/no rimlight mods. 8. Q: I can't find it! A: the mod can be found under addons with the name "tf2 hex: blarp" Q: Why's it called that? A: Cause I the current title was too long for the workshopper, so once uploaded I renamed it to that. I've been using pakrat to open the newly compiled maps, and delete all the black cubemap textures, which allows the buildcubemaps command to actually generate and store new ones, but even with HDR disabled. mat_specular has no significant difference. You can lower. Since Chris' configs were abandoned, this one is the better choice, being that it's active and is updated with more convars that increase. Setting this to 0 will make ubers. . Dead of Night (Dark) with Orange paint. you can do 'mat_specular 0' in console to disable the missing texture reflections, but it takes a minute or so to reload it all, and it's only a temp fix. mat_fastspecular 1 // Fast specularity. Description. If you genuinely put in an effort to have someone do that and they don’t I can buy an australium force a nature and drop it for you. -1 being the best quality, 2 being the // worst. A: Go into the console and put in "mat_specular 0" without the quotes. By Green_bannana. Althoug i. mat_specular 0 // Controls specularity. Run these commands: mat_specular 0 map [your map] sv_cheats 1 buildcubemaps disconnect mat_specular 1 map [your map] Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. The map is relativly dark, but thats intended. mat_specular 0 // def. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 // Controls specularity. The first and original "abandoned" map - Turbine! it still stays true to the original layout to ctf_turbine, but has vastly different designs. -mat_specular 0.